Diablo 2 1.14d Maphack

Motherboard schematics pdf. A customized maphack for reddit's slashdiablo D2 server

  1. D2mr Maphack 1.14d
  2. Diablo 2 Maphack 1.14 D Chomikuj
  3. Diablo 2 1.14d Maphack With Tele
  4. Working Diablo 2 Maphack 1.14 D

Download from here: D2MR Download Extract to a folder on your desktop Before you open the program enter a game with your character Run the program as admin Click the Diablo II window in the list. Diablo II 1.13 Hacks; Existing user? Diablo II 1.13 Hacks; d2 1.13c maphack d2 1.13c maphack. Sign in to follow this. About This File. Make sure you are standing still while in game. Press reveal and it will show the whole act. Not detected for a while but use caution. Patch 1.14d (Diablo II) Edit. VisualEditor History Talk (1) Share. Diablo II Diablo II: Lord of Destruction. Release date. June 7, 2016. Previous / next patches ← Patch 1.14c: Patch 1.14d was released on the 7th of June, 2016. Specific Changes & Improvements Edit.

This maphack is based on BH maphack, written by McGod from the blizzhackersforum. It was extensively customized for the slashdiablo realm by Deadlock39,who created versions 0.1.1 and 0.1.2.

Jun 07, 2016  I enjoy Diablo 3 after that one patch that changed the game + the RoS expansion. It's a good game and I've poured hundreds of hours into it with my clan. But after 10 mins of diablo 2 lod (after such a long time), it's so obvious that d3 simply can't compare. D2: LoD still feels great today, I wish they'd add it to the bnet launcher. The expansion to Diablo II adds a host of new features to the game, including two new playable classes - the shapeshifting Druid and the cunning Assassin. Explore the snowy homeland of the Barbarians, face fiendish new monsters, and arm yourself with thousands of new weapons, armor, and magical items in the fight against the last of the Prime. Feb 13, 2017  d2jsp Forums Diablo 2 Discussion Strategy & Guides Maphack For 1.14d. Closed New Topic New Poll. Views: 19547 Replies: 8 Track. Open diablo 2 directory and click uninstall.exe. Liskod2 #7 Feb 13 2017 01:08am. Group: Member Posts: 47,926 Joined: Jan 14 2014 Gold: 36,116.66 Warn: 10%. U need maphack to find maphack. WhenLadderReset #8. Diablo 2 Community Forum. The community forum for Diablo 2 chit-chat. Newcomer Forum New players to Diablo II can chat and ask questions in here. No @ sign for battle.net logon Diablo II 1.14d MacOS. Robbo007, Jun 30, 2019. Replies: 0 Views: 240. Robbo007 Jun 30, 2019. The Jason Bourne Mafia Game. The Silver Shroud, May 15.

Currently works with client versions 1.13c and 1.13d

Major features include:

  • Full maphack
    • Monsters, missiles displayed on map
    • Infinite light radius
    • Configurable monster colors (see wiki for details)
    • Indicators of current level's exits
  • Configurable item display features (see wiki for details)
    • Modify item names and add sockets, item levels, ethereality
    • Change colors and display items on the map
  • One-click item movement
    • Shift-rightclick moves between stash/open cube and inventory
    • Ctrl-rightclick moves from stash/open cube/inventory to ground
    • Ctrl-shift-rightclick moves from stash/inventory into closed cube
  • Auto-party (default hotkey: 9)
  • Auto-loot (default hotkey: 7)
  • Use potions directly from inventory (default hotkeys: numpad * and -)
  • Display gear of other players (default hotkey: 0)
  • Screen showing secondary attributes such as IAS/FHR (default hotkey: 8)
  • Warnings when buffs expire (see 'Skill Warning' in config file)
  • Stash Export
    • Export the inventory & stash of the current character to an external file
  • Experience Meter
    • Show the current %, % gained, and exp/sec above the stamina bar
  • Reload configs in-game with ctrl+r or numpad 0 (numpad 0 is configurable)

Imports from LoliSquad's branch:

  • Cow King and his pack now has a separate color on the minimap
  • If your game name consists of word+number, it will guess your next game name to be +1 (x123 -> x124)
    • Autofill Next Game: True, defaults to true
  • Remembers your last game's password
    • Autofill Last Password: True, defaults to true
  • You can inspect Valkeries, Shadow Masters and Iron Golems to see what they spawned with or was made of
  • Improved in-game color palette (16x16, removed an excess color square that didn't exist)

The hotkeys for all features can be changed in the config file.

Example config can be found here:

Stash Exporting is configured through Mustache Templates, see sample below:

Add this to the bottom of your BH.cfg:

  • Fix connecting to a realm with a 1.13d client
  • Show messagebox if no config found on load
  • Fix possible hang when loading game list
  • Don't hide items that are on the map when detailed notifications are on
  • Set elite flag before exceptional and normal
  • Add option to use item name/color from BH.cfg when showing the drop notification Item Detailed Notifications
  • Try to keep items inside columns of a width of two when moving items around
  • Add class item specific keywords
    • BARDRUDINNECSINSORZON
    • They have the same functionality as CL1 style selectors
  • Add item type specific keywords
    • BELTCHESTHELMSHIELDGLOVESBOOTSCIRC
    • AXEMACESWORDDAGGERTHROWINGJAVSPEARPOLEARMBOWXBOWSTAFFWANDSCEPTER
    • They have the same functionality as WP1 and EQ1 style selectors
  • Fixed JAV/WP6 and ARMOR selectors
  • Add custom notification colors %notify-1%
    • The number is the same as 'chat color' and is represented in Hex
    • The item needs to be on the map to send a notification (it won't notify with just the %notify-xx% setting)
    • Disable notifications for something on the map with %notify-dead%
  • Add sell price condition to item filter PRICE
  • Add Suppress Invalid Stats option
  • Move minimized settings UI with shift-drag
  • Add variable stats display for items
  • Add quick TP hotkey
  • Add TP tome quantity warning
  • Add quick ID ability (shift-leftclick)
  • Add MINDMG and MAXDMG to the + condition pool
  • Show game patch version (1.13c or 1.13d) while out of game

  • Draw lines to LK superchests

  • Show monster enchantments on map

  • Added several new keywords to ItemDisplay

    • MAXDUR for enhanced durability percent
    • FRES for fire resistance
    • CRES for cold resistance
    • LRES for lightning resistance
    • PRES for poison resistance
    • Stats can now be combined in a limited pool by adding a + between them:
      • STR, DEX, LIFE, MANA, FRES, LRES, CRES, PRES
      • Example config lines:
        • ItemDisplay[EQ5 RARE FRW>10 CRES+LRES+FRES>79]: %PURPLE%o %YELLOW%%NAME%%MAP% // GG Boots
        • ItemDisplay[amu !SET FCR>9 (STR+DEX+LIFE>14 OR CRES+LRES+FRES>29)]: %PURPLE%o %YELLOW%%NAME%%MAP% // GG Amulets
    • FOOLS for Fool's mod. Used without any operators or numbers
      • Example config line:
        • ItemDisplay[WEAPON RARE FOOLS ED>199 IAS>10]: %RED%o %YELLOW%%NAME%%MAP%
    • GOODSK for + skills of any of the user defined good classes
    • GOODTBSK for + skills tab of any of the user defined good tab skills
  • To utilize Good Class/Tab skills add the following to the .cfg

  • The numbers in braces corresponds to the internal code for the skill so it is important to use this exact list.
  • If you do not put this in your config you will not be able to use GOODSK and GOODCLSK, but nothing with break.
  • Configuration changes in UI are saved on UI close and game
  • Add monster resistances and % health missing feature
  • Add Chat Colors module to color messages from users:
Maphack
  • Stash export improvements:
    • Add account name to stash export file name
    • Add rare and crafted item names to stash export
  • Map boxes are drawn on top of other things
  • Add four possible box sizes to draw on the map
    • Big to small: border, map, dot, px
    • example config line:
      • ItemDisplay[tsc]: %green%+ %white%TP%map-97%%line-20%%border-20%%dot-0a%%px-33%
        • the new format is border-xx where the xx is the color code
        • things like %red%%map% will still work and won't override a border that is set
  • Support multiple ItemDisplay lines with the same key
  • Draw all of an item's map config lines, not just the first
  • Add some fancy ItemDisplay magic (see example configs)
  • Add ability to reload BH config (default key: numpad 0; hard coded: control r)
  • Add ability to draw lines to or hide monsters on map
    • Monster Hide[149]: // chicken
    • Monster Line[479]: 0x9B // shenk
  • Add DARK_GREEN as a color
  • Other color; add Other Extra
    • This enables places like Black Marsh to have lines to The Hole and The Forgotten Tower
    • Add support for various possible paths at the start of act 3
    • Other Extra is for supporting an extra exit on a level (e.g. Hole Level 1 exit from Black Marsh).
  • Remove need for Visual Studio Redistributable
  • ItemDisplay conditions can now use && for AND and for OR
  • %replacement_strings% don't need to be in caps
  • Fixed toggle key for xp meter (default: numpad 7)
  • Updated stats page
    • Custom stats can be added like: Stat Screen[red_cooldown]: // reduced cooldown
  • Can be loaded on Diablo start
  • A fork of Underbent's v1.6 by Slayergod13

Updates to Underbent's v1.6 changes:

  • BH.Injector
    • Refactored the injection process so that it no longer executes the core maphack logic inside of the loader lock.
      • This resulted in a minor frame rate increase
      • More importantly it allowed the BH.dll to load the Stormlib.dll for the purpose of reading the MPQ files
    • No longer needs to load Stormlib.dll
    • No longer writes out temporary mpq text files
    • Fixed a bug where opening the injector without any windows open would cause the injector to crash
  • BH.dll
    • Now loads the MPQ data inside the maphack
  • Item Module
    • Now relies on the data read from the MPQ files within the maphack dll
Diablo 2 1.13d maphack

New Features & Bug Fixes:

BH Config

  • Can now read lines of arbitrary length
  • Fixed a bug where lines with a single '/' would be truncated instead of waiting for a double slash '//'

StashExport

D2mr Maphack 1.14d

  • New Module Capable of exporting the current characters inventory in JSON or custom formats using mustache templates
  • Uses the MPQ data to figure out the item information
  • Templates can be specified in the BH.cfg using mustache syntax: https://mustache.github.io/mustache.5.html
    • Subset of mustache implemented (and some additions):
      • Literals
        • Support for SOME escape characters added (rnt)
      • Variables
      • Partials
        • Added ability to isolate the child scope to prevent infinite recursion in partials (the context would no longer have access to its parent context)
        • {{>partial}} {{>>isolated-partial}}
      • Sections
        • Inverse
        • Conditional (for truthy values)
        • Iterator (for arrays)
        • And some new additions:
          • Comparisons:
            • String Equality: {{#key=value}}
            • String Inequality: {{#key!value}}
            • Float Greater: {{#key>value}}
            • Float Less: {{#key<value}}
            • String In Set: {{#key$value1 value2 value3}}
            • String Not In Set: {{#key^value1 value2 value3}}
  • Added several data structures to support the StashExport module
    • JSONObject - Used to contain the item data in a generic fashion, also makes the templating MUCH easier
    • TableReader/Table - Used to read the txt/tbl files in the data directory, these files are used for parsing the item stats
    • MustacheTempalte - Used for templating text

Features

  • Can identify item quality
  • Can identify which unique/set/runeword the item is
  • Can identify the magix prefix/suffixes
  • Attempts to collapse known aggregate stats (all res) using the aggregate name
  • Will collapse identical items into a single entry with a count (useful for runes and gems)
  • Can exclude stats on items that are fixed so that only the important stats are shown
  • Can get stats for jewels that have been placed into a socketed item
  • See sample output further down

D2Structs

  • Adjusted some structures to better state the purpose of some previously 'unknown' or unspecified bytes

Diablo 2 Maphack 1.14 D Chomikuj

ScreenInfo

  • Added display for current/added/rate of gain for experience
    • BH Toggle: 'Experience Meter'

Diablo 2 1.14d Maphack With Tele

Maphack

  • Refactored the rendering pipeline for the automap objects (monsters, items, missiles, etc) so that the frames could be recycled.
    • This allows the system to reuse calculations from previous frames and only store the draw commands.
    • This can result in a large frame rate increase on slower machines
  • Added ability to display chests on the automap

ItemDisplay

  • The predicate parser will no longer use exceptions for control flow.
    • The old design was resulting in a large frame rate penalty that has been aleviated

Working Diablo 2 Maphack 1.14 D

New Configuration Items & Defaults:

Stash Export Sample:

Raw JSON:

Using the template above:

Which renders as:

  • Viridian Small Charm of Life (L4)

    10 maxhp

    7 poisonresist

  • Chain Mail (L17)[2]

    Dragon naturally speaking 13 download link. 98 defense

    29 item_armor_percent

    15 tohit

    1 normal_damage_reduction

    10 fireresist

    1 item_lightradius

    17 item_fastergethitrate

    • Ruby (L1)
    • Sapphire (L1)
  • Annihilus (L99)

    14 (10-20) all-stats

    16 (10-20) res-all

    6 (5-10) additional xp gain

  • Wizardspike (L87)

  • Spirit Kurast Shield (L80)[4]

    168 defense

    100 (89-112) mana

    25 (25-35) cast3

    7 (3-8) abs-mag

  • Chipped Ruby (L1) x8

  • Flawed Emerald (L1) x7