Panasonic 3do Iso
Panasonic REAL 3DO Interactive Multiplayer FZ-1 (1993-08-03)(3DO Company) Panasonic REAL 3DO Interactive Multiplayer - Sampler CD For PAL system (1994)(Panasonic)(EU)!. Sotsugyou(Graduation) II: Neo Generation Special - 3do;iso Space Ace - iso Space hulk - iso Space shuttle - iso Space Pirates - 3do StarBlade (Capcom-US + Panasonic-EU) - 3do;iso StarBlade (demo)(Panasonic)(JP) - iso StarControl-II - iso Starfighter - iso Strahl - iso;3do Striker - World Cup Special - iso Super Street Fighter II - turbo(US) - iso. 3DO CD-ROM collection in cue/bin format; April 4, 2017 Redump datfile: Panasonic - 3DO Interactive Multiplayer (20170404 07-33-35) This is a complete collection of Redump validated ROMs for the 3DO game console. Each title is packed individually as a zip archive, and has been processed via TorrentZip for distribution. The 3DO Interactive Multiplayer is a 32-bit home video game console developed by The 3DO Company and designed by New Technologies Group, released in North America by Panasonic first on 4 October 1993. 3DO Interactive Multiplayer - ISO Collection 'The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar.
The 3DO Interactive Multiplayer is a 32-bithome video game console developed by The 3DO Company and designed by New Technologies Group, released in North America by Panasonic first on 4 October 1993.[1] It was the first programmable console developed under the 3DO brand and the only one to be officially released on the market. The following list contains all of the known games released for the 3DO platform as well as aftermarket (homebrew) titles and arcade games that used the 3DO hardware.
Unveiled at the May's 1992 Summer Consumer Electronics Show, hosting a number of cutting-edge technologies and highly promoted during launch including being named Time magazine's '1993 Product of the Year', the 3DO Interactive Multiplayer is unique from all fifth generation consoles in that its technical specifications could be licensed by third parties such as GoldStar (now LG Corp) and Sanyo for manufacturing while The 3DO Company would collect a royalty on each console sold and on each game published.[2][3][4][5] The system was released to compete with 16-bit consoles such as the Sega Genesis and Super Nintendo Entertainment System and other systems such as the Amiga CD32, Atari Jaguar, Philips CD-i and later in its life cycle the PlayStation and Sega Saturn. The 3DO struggled to achieve a substantial success during most of its life and by 1996, the platform and game development for it were discontinued.[6][7] A total of more than 200 games were developed and released for the console during its official commercial run. Originally released at US$699.99,[8] later 3DO models were less expensive to manufacture than the launch unit and were sold for considerably lower prices.[9][10] Around 2 million units were sold in total.[11] A successor, the Panasonic M2, was slated for release but its launch was aborted.[12]
Commercially released games[edit]
There are currently 321 officially released 3DO Interactive Multiplayer games on this list.[a]
Regions released | Region description | Released |
---|---|---|
NA (North America) | North America and other NTSC territories. | 162 |
PAL | PAL/SECAM territories: much of Europe and Australia. | 30 |
JP (Japan) | Japan and other NTSC-J territories. | 214 |
Title[13][14][15][16][17][18][19][20][21] | Genre(s) | Developer(s) | Publisher(s) | Date first released[13][14][18][21] | Regions released[13][14][15][16] |
---|---|---|---|---|---|
20th Century Video Almanac | Edutainment | The Software Toolworks | The Software Toolworks | 1993 | NA |
3DO Action Pak | Compilation | N/A | The 3DO Company | 1995 | NA |
3D Atlas | Edutainment | The MultiMedia Corporation | Electronic Arts | 1994 | NA, PAL |
3DO Buffet | Compilation | Interplay Productions | The 3DO Company | 27 April 1995 | NA |
3DO Game Guru | Non-game | Symbiosis Media | The 3DO Company | 1995 | NA, PAL |
3DO Interactive Sampler | Compilation | The 3DO Company | The 3DO Company | 1994 | NA |
3DO Interactive Sampler 2 | Compilation | The 3DO Company | The 3DO Company | 1994 | NA |
3DO Interactive Sampler 3 | Compilation | The 3DO Company | The 3DO Company | 1995 | NA |
3DO Interactive Sampler 4 | Compilation | The 3DO Company | The 3DO Company | 1995 | NA |
3DO Maniac Pack | Compilation | N/A | Interplay Productions | 1995 | NA |
Advanced Dungeons & Dragons: DeathKeep | Dungeon crawl, Role-playing game | Lion Entertainment | Strategic Simulations, Inc. | 1995 | NA, PAL |
Advanced Dungeons & Dragons: Slayer | Action, Dungeon crawl, Role-playing game | Lion Entertainment | Strategic Simulations, Inc. (NA) Mindscape(PAL) T&E Soft(JP) | 31 December 1994 | NA, PAL, JP |
AI Shogi | Board game | Taito | Taito | 14 September 1995 | JP |
Akagi Tōhaiden | Board game | Micronet | Micronet | 13 January 1996 | JP |
Alfred Hitchcock Presents | Board game | Toyota | Panasonic | 1993 | JP |
Alone in the Dark | Survival horror | I-Motion, Krisalis Software | Interplay Productions (NA) Infogrames(PAL) Pony Canyon(JP) | 3 August 1994 | NA, PAL, JP |
Alone in the Dark 2 | Survival horror | I-Motion, Krisalis Software | Interplay Productions (NA) Infogrames Multimedia(PAL) Electronic Arts Victor(JP) | 8 September 1995 | NA, PAL, JP |
Aqua World: Umibi Monogatari | Life simulation, Strategy | Mizuki | Mizuki | 13 October 1995 | JP |
Armageddon | Action | GoldStar / LG Electronics | GoldStar / LG Electronics | 1996 | JP |
AutoBahn Tokio | Racing | Sanai Enterprise, Sanyei Shobou | Panasonic | 22 December 1995 | JP |
Bakushō!! All Yoshimoto Quiz-Ou Ketteisen | Quiz game | Tose | Yoshimoto Kogyo | 24 March 1995 | JP |
Ballz: The Director's Cut | Fighting | Cave Logic Studios, PF Magic | Panasonic BMG Interactive(JP) | 1 September 1995 | NA, PAL, JP |
Battery Navi | Puzzle | Dai Nippon Printing | Dai Nippon Printing | 1995 | JP |
Battle Blues | Turn-based tactics | Shin's Deco | GoldStar / LG Electronics | 1996 | JP |
Battle Chess | Chess | Krisalis Software | Interplay Productions Electronic Arts Victor (JP) | 1993 | NA, PAL, JP |
Battle Pinball | Pinball | Japan DataWorks | Panasonic | 25 November 1994 | JP |
BattleSport | Sports | Cyclone Studios | The 3DO Company | 1 December 1995 | NA, PAL |
BC Racers | Racing | Core Design | GoldStar / LG Electronics | 1995 | NA, PAL |
Belzerion | Adventure | Human Entertainment | Human Entertainment | 16 December 1994 | JP |
Blade Force | Shooter, Simulation | Studio 3DO | The 3DO Company | 1995 | NA, PAL, JP |
Blonde Justice | Adult, Interactive movie | Vivid Interactive | Vivid Interactive | 1994 | NA, PAL |
Blue Forest Story: Kaze no Fūin | Role-playing game | Right Stuff | Panasonic | 26 April 1996 | JP |
Bodyconscious Digital Rave! Part 1: Shinjuku & Takashi | Eroge, Interactive movie | Trans-Pegasus Limited | Trans-Pegasus Limited | 23 December 1994 | JP |
Bonogurashi | Adventure, Simulation, Strategy | Amuse Productions, Bandai Visual | Amuse Productions | 21 April 1995 | JP |
Brain Dead 13 | Interactive movie | ReadySoft | ReadySoft | 1996 | NA |
Burning Soldier | Rail shooter | Genki | Panasonic Pack-In-Video(JP) | 1 January 1994 | NA, PAL, JP |
Bust-a-Move | Puzzle | Microcabin | Taito (JP) Panasonic (NA) | 22 November 1995 | NA, JP |
Cannon Fodder | Action, Strategy | Sensible Software | Virgin Interactive | 1994 | NA, PAL |
Captain Quazar | Third-person shooter | Cyclone Studios | The 3DO Company | 1 February 1996 | NA, PAL, JP |
Carrier: Fortress at Sea | Combat flight simulation, Edutainment | RMG Dentsu USA | Panasonic | 1995 | NA |
Casper | Action, Adventure | Logicware | Interplay Productions | 1996 | NA |
Chiki Chiki Machine Mō Race | Adventure | Future Pirates | Future Pirates | 20 March 1994 | JP |
Chiki Chiki Machine Mō Race 2: In Space | Adventure, Racing | Future Pirates | Future Pirates | 11 August 1995 | JP |
Chizu Monogatari: Sono 1 | Non-game | Byse, Inc. | Ariadne | 27 October 1995 | JP |
Club 3DO: Station Invasion | Edutainment, Quiz game | Studio 3DO | The 3DO Company | 1994 | NA, PAL |
Corpse Killer | Rail shooter | Digital Pictures | Acclaim Distribution(NA) Acclaim Japan(JP) | 1994 | NA, JP |
The Coven | Adult, Interactive movie | Vivid Interactive | Vivid Interactive | 1994 | NA |
Cowboy Casino | Cards, Strategy | The Computer Studio, Intellimedia Sports | IntelliPlay | 1994 | NA |
Crash 'n Burn | Racing | Crystal Dynamics | Crystal Dynamics | 4 October 1993 | NA, JP |
Crayon Shin-chan: Puzzle Daimaou no Nazo | Puzzle | Tose | Bandai | 10 March 1995 | JP |
Creature Shock | First-person shooter, Rail shooter | Argonaut Software | Virgin Interactive | 19 March 1996 | NA |
Crime Patrol | Interactive movie, Light gun shooter | American Laser Games | American Laser Games | 1993 | NA |
Cyberdillo | First-person shooter | Pixel Technologies | Panasonic | 1996 | NA |
Cyberia | Action, Adventure | Xatrix Entertainment | Interplay Productions Electronic Arts Victor (JP) | 1 January 1996 | NA, PAL, JP |
D | Interactive movie, Adventure | Warp | Panasonic Sanei Shobo Publishing (JP) | 1 April 1995 | NA, PAL, JP |
D no Shokutaku: Director's Cut | Interactive movie, Adventure | Warp | Warp | 1 January 1996 | JP |
The Daedalus Encounter | Interactive movie, Adventure, Puzzle | Life Like Productions, Palmsoft | Panasonic Hatnet (JP) | 1995 | NA, PAL, JP |
Defcon 5 | Adventure, First-person shooter | Millennium Interactive | GoldStar / LG Electronics (PAL) Multisoft (JP) | 1995 | PAL, JP |
Demolition Man | Action | Alexandria, Inc. | Virgin Interactive | 1 October 1994 | NA, PAL, JP |
Dennis Miller: That's News to Me | Edutainment | Sanctuary Woods | Sanctuary Woods | 31 December 1994 | NA |
Dennō Hyōryū: Multimedia Cruising | Edutainment | Scitron & Art | Hamlet | 19 May 1995 | JP |
Digital Dreamware | Music | Virgin Interactive | Virgin Interactive | 1995 | NA, PAL |
DinoPark Tycoon | Business simulation game | Manley & Associates | MECC | 1994 | NA |
Doctor Hauzer | Adventure, Survival horror | Riverhillsoft | Panasonic | 29 April 1994 | JP |
Doom | First-person shooter | Art Data Interactive, id Software, Logicware | Art Data Interactive Basho House (JP) | 29 December 1995 | NA, PAL, JP |
Doraemon Yūjō Densetsu | Adventure | Riverhillsoft | Shogakukan | 7 April 1995 | JP |
Dragon Lore: The Legend Begins | Adventure | Cryo Interactive | Mindscape | 1995 | NA, PAL |
Dragon Tycoon Edge | Role-playing game | Sara International | Sanyo | 24 February 1995 | JP |
Dragon's Lair | Interactive movie | ReadySoft | ReadySoft T&E Soft (JP) | 1993 | NA, PAL |
Drug Wars | Interactive movie, Light gun shooter | American Laser Games | American Laser Games | 1994 | NA |
Eigo de Go! | Edutainment | Gakken | Gakken | 16 February 1996 | JP |
Emit Vol. 1: Toki no Maigo | Adventure, Edutainment, Visual novel | Koei | Koei | 14 April 1995 | JP |
Emit Vol. 2: Inochigake no Tabi | Adventure, Edutainment, Visual novel | Koei | Koei | 14 July 1995 | JP |
Emit Vol. 3: Watashi ni Sayonara o | Adventure, Edutainment, Visual novel | Koei | Koei | 14 September 1995 | JP |
Endlessly | Adult, Interactive movie | Vivid Interactive | Vivid Interactive | 1995 | NA |
Escape from Monster Manor | First-person shooter, Survival horror | Studio 3DO | Electronic Arts Electronic Arts Victor (JP) | 1993 | NA, PAL, JP |
ESPN Baseball: Interactive Hitting | Edutainment, Sports | Intellimedia Sports | IntelliPlay | 1994 | NA |
ESPN Golf: Lower Your Score with Tom Kite - Shot Making | Edutainment, Sports | Intellimedia Sports | IntelliPlay (NA) Byse, Inc. (JP) | 1 January 1994 | NA, JP |
ESPN Golf: Lower Your Score with Tom Kite - Mental Messages | Edutainment, Sports | Intellimedia Sports | IntelliPlay | 1994 | NA |
ESPN Let's Go Skiing | Edutainment, Sports | ESPN Enterprises, Intellimedia Sports | IntelliPlay | 1994 | NA |
ESPN Let's Play Beach Volleyball | Edutainment, Sports | Intellimedia Sports | IntelliPlay | 1994 | NA |
ESPN Let's Play Soccer | Edutainment, Sports | ESPN Enterprises, Intellimedia Sports | IntelliPlay | 1994 | NA |
ESPN Let's Play Tennis | Edutainment, Sports | ESPN Enterprises, Intellimedia Sports | IntelliPlay | 1994 | NA |
ESPN Step Aerobics | Edutainment, Sports | ESPN Enterprises, Intellimedia Sports | IntelliPlay | 1994 | NA |
The Eye of Typhoon | Fighting | Viccom | GoldStar / LG Electronics | 1996 | JP |
F1GP | Racing | Dynamite, Opera House | Pony Canyon | 28 October 1995 | JP |
Family Feud | Quiz game | Eurocom | GameTek | 6 May 1994 | NA |
Fatty Bear's Birthday Surprise | Adventure | Humongous Entertainment | Humongous Entertainment (NA) Marubeni, Media Vision (JP) | 1993 | NA, JP |
Fatty Bear's Fun Pack | Edutainment | Humongous Entertainment | Humongous Entertainment (NA) Marubeni, Media Vision (JP) | 1993 | NA, JP |
FIFA International Soccer | Sports | Extended Play Productions | EA Sports | 1994 | NA, PAL |
Firewall: Man vs. Machine | Rail shooter | Visionary Media, Inc. | GoldStar / LG Electronics | 1996 | JP |
Flashback: The Quest for Identity | Platform | Delphine Software International, Tiertex Design Studios | U.S. Gold Electronic Arts Victor, Interplay Productions (JP) | 1994 | NA, PAL, JP |
Flying Nightmares | Combat flight simulation | Life Like Productions, Simis Limited | Domark Software | 1 January 1995 | NA, PAL |
Foes of Ali | Fighting | Gray Matter | EA Sports | 1995 | NA, PAL |
Fun 'n Games | Compilation, Edutainment | Williams Entertainment | Panasonic (NA) Virgin Interactive (JP) | 1994 | NA, JP |
Furopon World | Compilation | Warp | Warp | 14 September 1995 | JP |
Gakkō no Kowai Usawa: Hanako-San ga Kite!! | Adventure | JASPAC | Amuse Productions | 11 August 1995 | JP |
Game no Tatsujin | Board game | Sunsoft | Sunsoft | 9 June 1995 | JP |
Gex | Platform | Crystal Dynamics | Crystal Dynamics (NA) BMG Interactive | 1 April 1995 | NA, PAL, JP |
Goal FH | Sports | JASPAC, NHK | Carrozzeria Japan | 13 October 1995 | JP |
Golf Ba Multimedia Shinchaku: Susuno Country Club Hen | Sports | JISC Life Support | JISC Life Support | 3 August 1995 | JP |
Gridders | Puzzle | Tetragon | The 3DO Company | 1994 | NA, PAL, JP |
Grimm Meisaku Gekijō: Akazukin | Edutainment, Interactive movie | JASPAC | Ima Company | 2 September 1994 | JP |
Grimm Meisaku Gekijō: Bremen no Ongakutai | Edutainment, Interactive movie | JASPAC | Ima Company | 2 September 1994 | JP |
Grimm Meisaku Gekijō: Hansel to Gretel | Edutainment, Interactive movie | JASPAC | Ima Company | 2 September 1994 | JP |
Guardian War | Tactical role-playing game | Microcabin | Panasonic | 1994 | NA, PAL, JP |
Gunslinger Collection | Compilation | American Laser Games | American Laser Games | 1995 | NA |
Hell: A Cyberpunk Thriller | Adventure | Take-Two Interactive, Tetragon | GameTek | 1994 | NA, PAL |
Hello Kitty: Asobi no Omochabako | Edutainment | Mizuki | Mizuki, Sanrio | 16 June 1995 | JP |
Hirata Shōgo Interactive Ehon: Aesop Monogatari Vol. 1 | Adventure, Edutainment, Interactive movie | Elcom | Elcom | 3 November 1994 | JP |
Hirata Shōgo Interactive Ehon: Cinderella | Adventure, Edutainment, Interactive movie | Elcom | Elcom | 13 January 1995 | JP |
Hirata Shōgo Interactive Ehon: Ningyo Hime | Adventure, Edutainment, Interactive movie | Elcom | Elcom | 2 December 1994 | JP |
Hirata Shōgo Interactive Ehon: Ookami to Shichi Hiki no Koyagi | Adventure, Edutainment, Interactive movie | Elcom | Elcom | 13 January 1995 | JP |
Hirata Shōgo Interactive Ehon: Sanhiki no Kabuta | Adventure, Edutainment, Interactive movie | Elcom | Elcom | 2 December 1994 | JP |
Hirata Shōgo Interactive Ehon: Shirayuki Hime | Adventure, Edutainment, Interactive movie | Elcom | Elcom | 3 November 1994 | JP |
The Horde | Action, Strategy | Toys For Bob | Crystal Dynamics (NA) BMG Interactive (PAL) Byse, Inc. (JP) | 1 April 1994 | NA, PAL, JP |
Icebreaker | Action, Strategy | Magnet Interactive Studios | Panasonic | 1995 | NA |
Ide Yōsuke Meijin no Shinmi Sen Mahjong | Board game | Capcom | Capcom | 28 June 1996 | JP |
Idol Janshi Suchie-Pai Special | Board game | Jaleco | Jaleco | 12 January 1995 | JP |
Idol Mahjong Final Romance 2: Hyper Edition | Board game, Eroge | Infini Entertainment Technology, Video System | ASK Kodansha | 19 January 1996 | JP |
Igo Time Trial: Shikatsu Daihyakka | Board game | Ematec | Ematec | 11 August 1995 | JP |
Igo Time Trial: Thumego 1 | Board game | Ematec | Ematec | 6 August 1994 | JP |
Īda Jōji Nightmare Interactive: Moon Cradle - Igyō no Hanayome | Adventure | Tose | Pack-In-Video | 15 December 1995 | JP |
Immercenary | First-person shooter, Role-playing game | Five Miles Out | Electronic Arts Electronic Arts Victor (JP) | 1995 | NA, PAL, JP |
Immortal Desire | Adult, Interactive movie | Vivid Interactive | Vivid Interactive | 1994 | NA, PAL |
The Incredible Machine | Educational, Puzzle | Dynamix | Dynamix Sierra On-Line, T&E Soft (JP) | 1994 | NA, PAL, JP |
Insect War | Shooter | Riverhillsoft | Panasonic | 16 December 1994 | JP |
Inspector Danger's Crime Quiz | Quiz game | Digital Production | Digital Production | 1995 | NA |
Iron Angel of the Apocalypse | First-person shooter | Synergy, Inc. | Panasonic (JP) Synergy Interactive | 9 April 1994 | NA, PAL, JP |
Iron Angel of the Apocalypse: The Return | First-person shooter | Synergy, Inc. | Synergy, Inc (JP) Synergy Interactive (NA) | 22 September 1995 | NA, JP |
Ishida Yoshio Kudan no Igo Seiha | Board game | G.A.M. | Electronic Arts Victor | 27 January 1995 | JP |
J.League Virtual Stadium | Sports | JASPAC | Electronic Arts Victor | 3 November 1994 | JP |
J.League Virtual Stadium '95 | Sports | EA Sports | Electronic Arts Victor | 27 October 1995 | JP |
J.B. Harold: Blue Chicago Blues | Adventure, Visual novel | Riverhillsoft | Riverhillsoft | 22 November 1995 | JP |
Jammit | Sports | GTE Vantage | GTE Entertainment | 1 November 1994 | NA |
Jieitai World | Edutainment | Opera House | Japan Vistec | 1995 | JP |
Jikki Pachi-Slot Simulator Vol. 1 | Casino | Nexton | Electronic Arts Victor | 21 July 1995 | JP |
John Madden Football | Sports | High Score Productions | EA Sports Electronic Arts Victor (JP) | 6 May 1994 | NA, PAL, JP |
Johnny Bazookatone | Platform | Arc Developments | U.S. Gold | 1996 | NA, PAL |
Jurassic Park Interactive | Action | Studio 3DO | Universal Interactive Studios Panasonic (JP) | 10 May 1994 | NA, PAL, JP |
Kakinoki Shogi | Board game | ASCII Corporation | Panasonic | 21 October 1994 | JP |
Keiba Saishō no Hōsoku | Sports | Copya System | Copya System | 21 October 1994 | JP |
Kero Kero Keroppi to Origami no Tabibito | Edutainment | JASPAC, Mizuki | Mizuki, Sanrio | 16 June 1995 | JP |
Killing Time | First-person shooter | Studio 3DO | The 3DO Company | 15 August 1995 | NA, PAL, JP |
Kingdom: The Far Reaches | Interactive movie | Interplay Productions, Virtual Image Productions | Interplay Productions | 1995 | NA, PAL |
Konpeki no Kantai | Strategy | Microcabin | Tokuma Shoten | 21 April 1995 | JP |
Kurokishi no Kamen | Dungeon crawl, Role-playing game | HummingBirdSoft | Panasonic | 28 May 1994 | JP |
Kyūsei Senjutsu Niyoru Heisei Kaiun Koyomi | Non-game | Ariadne | Ariadne | 9 December 1994 | JP |
The Last Bounty Hunter | Interactive movie, Light gun shooter | American Laser Games | American Laser Games | 1 November 1995 | NA |
Lemmings | Puzzle | DMA Design | Psygnosis(NA) Electronic Arts Victor (JP) | 1993 | NA, JP |
The Life Stage: Virtual House | Construction and management simulation | Microcabin | Panasonic | 1 March 1993 | NA, JP |
Lost Eden | Adventure | Cryo Interactive | Virgin Interactive | 1995 | NA |
The Lost Files of Sherlock Holmes | Adventure | Mythos Software | Electronic Arts | 1994 | NA, PAL |
Love Bites | Adult, Interactive movie | Vivid Interactive | Vivid Interactive | 1995 | NA |
Lucienne's Quest | Role-playing game | Microcabin | Panasonic (NA) Microcabin (JP) | 14 September 1995 | NA, JP |
Macaroni Hōren Shō Interactive | Adventure | Future Pirate | Toshiba EMI | 13 January 1995 | JP |
Mad Dog II: The Lost Gold | Interactive movie, Light gun shooter | American Laser Games | American Laser Games | 1994 | NA |
Mad Dog McCree | Interactive movie, Light gun shooter | American Laser Games | American Laser Games | 1994 | NA |
Mahjong Gokū Tenjiku | Board game | Chat Noir | ASCII Corporation | 25 June 1994 | JP |
Mahjong Kuru Jidai: AV Gal Seifukuhen | Board game, Eroge | Micronet | Micronet | 20 July 1994 | JP |
Mahjong Kuru Jidai: Ko Gal Hokagohen | Board game, Eroge | Micronet | Micronet | 18 October 1995 | JP |
Marine Tour | Non-game | Office Create | Office Create | 6 August 1994 | JP |
Masters: Harukanaru Augusta 3 | Sports | T&E Soft | T&E Soft | 9 July 1994 | JP |
Mathemagics | Edutainment | L3 Interactive | The 3DO Company | 1994 | NA |
Mazer | Run and gun | American Laser Games | American Laser Games | 31 July 1995 | NA |
MegaRace | Racing | Cryo Interactive | Mindscape Multisoft (JP) | 1 May 1994 | NA, PAL, JP |
Microcosm | Rail shooter | Psygnosis | Psygnosis (NA) T&E Soft (JP) | 14 March 1994 | NA, JP |
Mind Teazzer | Adult, Interactive movie, Puzzle | Vivid Interactive | Vivid Interactive | 1994 | NA, PAL |
Mirai Shōnen Konan Digital Library | Compilation | Bandai Visual | Bandai Visual | 20 October 1995 | JP |
Monoshiri Koro Yūgaku | Edutainment | Shinko Human Create | Shinko Human Create | 15 December 1995 | JP |
Montana Jones | Adventure | Future Pirates | Future Pirates | 20 January 1995 | JP |
Multimedia Shinsho: Driving School - Futsū Menkyoka Hen | Racing | JISC Life Support | JISC Life Support | 25 October 1995 | JP |
Murphy da yo Zenin Shūgō | Adventure | Vantan International | Vantan International | 21 October 1994 | JP |
Myst | Adventure, Puzzle | Microcabin | Panasonic Microcabin (JP) | 17 March 1995 | NA, PAL, JP |
N.O.B.: Neo Organic Bioform | Dungeon crawl, Role-playing game, Strategy | Octagon Entertainment | Sanyo | 15 December 1995 | JP |
Nais How's 1 - Front How's '95-'96 | Non-game | A&i Games, National Human Electronics | A&i Games, National Human Electronics | 8 January 1995 | JP |
Naoko to Hide Bō: Kanji no Tensai 1 | Edutainment | Gakuman | Gakuman | 10 March 1995 | JP |
Naoko to Hide Bō: Sansū no Tensai 1 | Edutainment | Gakuman | Gakuman | 10 March 1995 | JP |
Naoko to Hide Bō: Sansū no Tensai 2 | Edutainment | Gakuman | Gakuman | 10 March 1995 | JP |
Nemurenu Yoru no Chīsana Ohanashi | Adventure | Amuse Productions | Amuse Productions | 16 December 1994 | JP |
NeuroDancer: Journey Into the Neuronet! | Action, Adult, Maze | Electric Dreams Inc. | PIXIS Interactive | 1994 | NA |
New How's 1 - Front How's '94-'95 | Non-game | A&i Games, National Human Electronics | A&i Games, National Human Electronics | 1994 | JP |
Nice Body All-Star Suiei Taikai | Casino, Eroge | BrainBusters, East Wind Corporation | Fuji Television | 19 May 1995 | JP |
Night Trap | Interactive movie | Digital Pictures | Virgin Interactive Virgin Games(JP) | 1994 | NA, PAL, JP |
Nishimura Kyōtarō Travel Mystery: Akugyaku no Kisetsu - Tokyo~Nanki Shirahama Renzoku Satsujin Jiken | Adventure | Tose | Pack-In-Video, Panasonic | 25 November 1994 | JP |
Nobunaga no Yabō: Haōden | Strategy | Koei | Koei | 16 September 1994 | JP |
Nontan to Issho: Hoshino Okurimono | Adventure | Victor Entertainment | Panasonic | 19 May 1995 | JP |
Nontan to Issho: Nohara de Asobo | Adventure | Victor Entertainment | Panasonic | 11 June 1994 | JP |
Novastorm | Rail shooter | Psygnosis | Psygnosis (NA) T&E Soft (JP) | 1994 | NA, JP |
Oceans Below | Edutainment | Amazing Media | The Software Toolworks Multisoft (JP) | 1995 | NA, JP |
Off-World Interceptor | Vehicular combat | Crystal Dynamics | Crystal Dynamics BMG Interactive (JP) | 22 November 1994 | NA, PAL, JP |
Ogura Hyakunin Isshu | Adventure | Vamsoft | Vamsoft | 26 May 1995 | JP |
Olympic Soccer | Sports | Silicon Dreams, Tiertex Design Studios | Eidos Interactive, Panasonic, U.S. Gold | 12 April 1996 | NA |
Olympic Summer Games | Sports | Silicon Dreams, Tiertex Design Studios | Eidos Interactive, Panasonic, U.S. Gold | 1 June 1996 | NA |
Oneesan to Issho! Janken Paradise | Eroge | V.I.P. Corporation | Intarus | 16 December 1994 | JP |
Oneesan to Issho! Kisekae Paradise | Eroge | B.S.S. Corporation | B.S.S. Corporation | 22 November 1995 | JP |
Ōkoku no Grand Chef | Role-playing game | Sala International | Sala International | 1 March 1996 | JP |
Out of This World | Platform | Interplay Productions, Lil' Gangsters Entertainment | Interplay Productions Electronic Arts Victor (JP) | 1994 | NA, PAL, JP |
Oyaji Hunter Mahjong | Board game | Warp | Warp | 14 July 1995 | JP |
Paddock Note '95 | Sports | Scitron & Art | Fuji Television | 14 April 1995 | JP |
Panzer General | Turn-based strategy | Strategic Simulations, Inc. | Strategic Simulations, Inc. (NA) Mindscape (PAL) | 1995 | NA, PAL |
PaTaank | Pinball | PF Magic | PF Magic BMG Interactive (JP) | 1994 | NA, PAL, JP |
Pebble Beach Golf Links | Sports | T&E Soft | Panasonic T&E Soft (JP) | 1994 | NA, PAL, JP |
Penthouse Interactive Virtual Photo Shoot Vol. 1 | Eroge | Apollon | Apollon, Bunkasha, GAGA Communications | 23 December 1994 | JP |
Peperon Mura no Shiki | Edutainment | Marubeni, Mitsumasa Anno, NHK | Marubeni Corporation, NHK | 20 October 1995 | JP |
The Perfect General | Turn-based strategy | Game Guild | Kirin Entertainment | 1996 | NA |
Peter Frankel: Puzzle no Tō | Adventure, Puzzle | TBS Multimedia | Hamlet | 13 January 1995 | JP |
PGA Tour 96 | Sports | Hitmen Productions, NuFX | EA Sports | 1 November 1995 | NA, PAL |
Phoenix 3 | Run and gun, Space combat simulation | Gray Matter | The 3DO Company | 1995 | NA, PAL |
Plumbers Don't Wear Ties | Adult, Interactive movie | United Pixtures | Kirin Entertainment | 30 September 1994 | NA |
PO'ed | First-person shooter | Any Channel | Any Channel (NA) The 3DO Company (PAL) | 6 November 1995 | NA, PAL |
Policenauts | Adventure, Interactive movie, Visual novel | Konami | Konami | 29 September 1995 | JP |
Policenauts Pilot Disk | Compilation | Konami | Konami | 21 April 1995 | JP |
Pretty Soldier Sailor Moon S | Fighting | Tose | Bandai | 17 March 1995 | JP |
Primal Rage | Fighting | Probe Entertainment | GoldStar / LG Electronics | 1995 | NA, PAL |
Princess Maker 2 | Life simulation | Gainax | Microcabin | 9 December 1995 | JP |
Pro Stadium | Sports | Workman | Sanyo | 8 December 1995 | JP |
Pro Yakyū Virtual Stadium: Professional Baseball | Sports | EA Sports | Electronic Arts Victor | 29 December 1995 | JP |
Psychic Detective | Interactive movie | Colossal Pictures, Electronic Arts | Electronic Arts | 1995 | NA, PAL |
Puppet Tale | Adventure | Microcabin | Panasonic | 23 July 1994 | JP |
Putt-Putt Goes to the Moon | Adventure | Humongous Entertainment | Humongous Entertainment | 1994 | NA |
Putt-Putt Joins the Parade | Adventure | Humongous Entertainment | Humongous Entertainment (NA) Marubeni, Media Vision (JP) | 1993 | NA, JP |
Putt-Putt's Fun Pack | Board game, Edutainment | Humongous Entertainment | Humongous Entertainment (NA) Marubeni, Media Vision (JP) | 1994 | NA, JP |
Pyramid Intruder | Rail shooter | HighTech Lab. Japan | Taito | 11 August 1995 | JP |
Quarantine | First-person shooter, Racing, Vehicular combat | Imagexcel | GameTek Imagineer(JP) | 1994 | NA, PAL, JP |
Quarterback Attack with Mike Ditka | Sports | Digital Pictures | Acclaim Distribution | 27 November 1995 | NA |
Real Pinball | Pinball | Japan DataWorks | Panasonic | 1994 | NA, PAL, JP |
Return Fire | Action, Shooter | Silent Software | Prolific Publishing The 3DO Company (JP) | 1995 | NA, PAL, JP |
Return Fire: Maps O' Death | Action, Shooter | Silent Software | Prolific Publishing (NA) The 3DO Company (PAL) | 1995 | NA, PAL |
Rise of the Robots | Fighting | Art Data Interactive | Absolute Entertainment(NA) Mirage(PAL) | 1995 | NA, PAL |
Road & Track Presents: The Need for Speed | Racing | Electronic Arts Canada | Electronic Arts Electronic Arts Victor (JP) | 31 August 1994 | NA, PAL, JP |
Road Rash | Racing, Vehicular combat | Monkey Do Productions, New Level Software | Electronic Arts Electronic Arts Victor (JP) | 1 January 1994 | NA, PAL, JP |
Robinson's Requiem | Survival, Simulation | Silmarils | ReadySoft | 1996 | NA |
Royal Pro Wrestling: Jikkyō Live!! | Fighting | Natsume | Natsume | 23 February 1996 | JP |
Sample This! | Compilation | Crystal Dynamics | Crystal Dynamics | 1994 | NA |
Samurai Shodown | Fighting | Crystal Dynamics | Crystal Dynamics (NA) BMG Interactive | 1995 | NA, PAL, JP |
San Diego Zoo Presents: The Animals! | Edutainment | Arnowitz Studios | The Software Toolworks | 1993 | NA |
Sangokushi IV | Turn-based strategy | Koei | Koei | 24 March 1995 | JP |
Scramble Cobra | Combat flight simulation | Genki | Panasonic Pack-In-Video(JP) | 1995 | NA, PAL, JP |
Seal of the Pharaoh | Dungeon crawl, Role-playing game | System Sacom | Panasonic (NA) ASK Kodansha (JP) | 1994 | NA, JP |
Secre: Fūmin no Omocha Hako | Non-game | Glams Interactive Labo | Glams Interactive Labo | 27 August 1994 | JP |
Seimei Handan | Non-game | Ariadne | Ariadne | 17 February 1995 | JP |
Sesame Street: Numbers | Edutainment | Viridis Corporation | EA Kids(NA) Electronic Arts Victor (JP) | 1994 | NA, JP |
Sewer Shark | Rail shooter | Digital Pictures | Hasbro(NA) Virgin Interactive (PAL) | 1994 | NA, PAL |
Sex | Adult, Interactive movie | Vivid Interactive | Vivid Interactive | 1995 | NA, PAL |
Shadow: War of Succession | Fighting | Tribeca Digital Studios | Tribeca Digital Studios (NA) T&E Soft (JP) | 1994 | NA, JP |
Shanghai: Triple-Threat | Puzzle | Activision, Success | Activision (NA) Electronic Arts Victor (JP) | 13 December 1994 | NA, JP |
Shelley Duvall's It's a Bird's Life | Edutainment | Sanctuary Woods | Sanctuary Woods | 1993 | NA |
Shock Wave | Combat flight simulation, Shooter | The Advanced Technology Group | Electronic Arts Electronic Arts Victor (JP) | 27 June 1994 | NA, PAL, JP |
Shock Wave: Operation JumpGate | Combat flight simulation, Shooter | The Advanced Technology Group | Electronic Arts Electronic Arts Victor (JP) | 19 May 1995 | NA, PAL, JP |
Shock Wave 2: Beyond the Gate | Combat flight simulation, Shooter | Advanced Technology Group 2 | Electronic Arts Studios(NA) Electronic Arts (PAL) | 1995 | NA, PAL |
Short Warp | Compilation | Warp | Warp | 15 January 1996 | JP |
Sid Meier's C.P.U. Bach | Music | MicroProse | MicroProse | 1994 | NA |
Slam 'N Jam '95 | Sports | Left Field Productions | Crystal Dynamics (NA) BMG Interactive | 1995 | NA, PAL, JP |
Slopestyle | Edutainment | L3 Interactive | L3 Interactive | 1994 | NA |
Snow Job | Adventure | iXL Interactive Excellence | The 3DO Company | 1995 | NA, PAL |
Soccer Kid | Platform | Team17 | The 3DO Company | 2 May 1994 | NA, PAL, JP |
Sotsugyō II: Neo Generation Special | Life simulation | Fill-in-Cafe | Shar Rock | 22 November 1995 | JP |
Sotsugyō: Graduation Final | Life simulation | Fupac | Shar Rock | 9 December 1994 | JP |
Space Ace | Interactive movie | ReadySoft | ReadySoft | 1995 | NA |
Space Hulk: Vengeance of the Blood Angels | First-person shooter, Real-time tactics | Key Game | Electronic Arts Electronic Arts Victor (JP) | 1995 | NA, PAL, JP |
Space Pirates | Interactive movie, Light gun shooter | American Laser Games | American Laser Games | 1994 | NA |
Space Shuttle | Edutainment | Amazing Media | The Software Toolworks | 1994 | NA, PAL |
Star Control II | Action, Adventure, Strategy | Toys For Bob | Crystal Dynamics (NA) BMG Interactive | 1993 | NA, PAL, JP |
Star Fighter | Space combat simulation | Krisalis Software | The 3DO Company | 1996 | NA, PAL |
Star Wars: Rebel Assault | Rail shooter | LucasArts | LucasArts (NA) Electronic Arts (PAL) Electronic Arts Victor (JP) | 1993 | NA, PAL, JP |
Starblade | Rail shooter | HighTech Lab. Japan | Panasonic Namco(JP) | 16 December 1994 | NA, PAL, JP |
Stellar 7: Draxon's Revenge | Shooter | Dynamix | Dynamix (NA) T&E Soft (JP) | 1993 | NA, JP |
Strahl | Interactive movie | Media Entertainment | Panasonic (NA) Media Entertainment (JP) | 2 December 1994 | NA, JP |
Striker: World Cup Special | Sports | Rage Software | Panasonic | 1995 | EU |
Super Real Mahjong P V | Board game | SETA Corporation | SETA Corporation | 15 December 1995 | JP |
Super Real Mahjong PIV + Aishō Shindan | Board game | Opus Studio | SETA Corporation | 10 March 1995 | JP |
Super Model Gail McKenna | Eroge, Interactive movie | Digital Production | Trans-Pegasus Limited | 28 January 1995 | JP |
Super Street Fighter II Turbo | Fighting | Capcom | Panasonic Capcom (JP) | 6 November 1994 | NA, PAL, JP |
Super Wing Commander | Space combat simulation | Origin Systems | Origin Systems (NA) Electronic Arts (PAL) Electronic Arts Victor (JP) | 1994 | NA, PAL, JP |
SuperModels Go Wild | Adult, Interactive movie | Vivid Interactive | Vivid Interactive | 1994 | NA, PAL |
Supreme Warrior | Fighting | Digital Pictures | Acclaim Distribution (NA) Acclaim Japan (JP) | 1 November 1994 | NA, JP |
Syndicate | Real-time tactics | Bullfrog Productions | Electronic Arts Electronic Arts Victor (JP) | 9 June 1995 | NA, PAL, JP |
Taiketsu! Rooms | Action, Maze | Sanyei Shobou | Sanyo | 7 August 1995 | JP |
Tanjō: Debut Pure | Business simulation game | Fill-in-Cafe | Shar Rock | 22 March 1996 | JP |
Tarot Uranai | Non-game | Axes Art Amuse | Ariadne | 13 January 1995 | JP |
Terasawa Takeichi no Takeru | Adventure | Fun Project | Panasonic | 29 April 1994 | JP |
Theatre Wars: Goraku no Dendō | Business simulation game | Scitron & Art | Hamlet | 14 May 1994 | JP |
Theme Park | Construction and management simulation | Bullfrog Productions | Electronic Arts Electronic Arts Victor (JP) | 1994 | NA, PAL, JP |
Toki o Koeta Tegami: The Letter That Over Came Time | Adventure, Visual novel | Thinking Rabbit | Panasonic | 28 May 1994 | JP |
Tokimeki Mahjong Paradise Special | Board game, Eroge | Sonnet Computer Entertainment | Sonnet Computer Entertainment | 1 March 1996 | JP |
ToonTime ..in the classroom | Interactive movie | Videoact V LC | Videoact V LC | 1994 | NA |
Total Eclipse | Rail shooter | Crystal Dynamics | Crystal Dynamics Byse, Inc. (JP) | 8 January 1994 | NA, PAL, JP |
Totsugeki Kikan (Karakuri) Megadasu!! | Action | Warp | Warp | 16 December 1994 | JP |
The Tower | Construction and management simulation | OpenBook Co., Ltd. | OpenBook Co., Ltd. | 8 March 1996 | JP |
Trip'd | Puzzle | Warp | Panasonic Sanei Shobo Publishing (JP) | 6 August 1994 | NA, PAL, JP |
Twinkle Knights | Board game, Eroge | Axes Art Amuse | Intarus | 17 March 1995 | JP |
Twisted: The Game Show | Party, Quiz game | Studio 3DO | Electronic Arts Electronic Arts Victor (JP) | 1993 | NA, PAL, JP |
Ultraman Powered | Fighting | Tose | Bandai | 20 March 1994 | JP |
V-Goal Soccer '96 | Sports | Tecmo | Tecmo | 22 March 1996 | JP |
Virtual Cameraman Part 1: Sawada Naomi and Juri Anna | Eroge, Quiz game | Naxat Soft | Trans-Pegasus Limited | 17 February 1995 | JP |
Virtual Cameraman Part 2: Kawai Natsumi and Tachihara Kimi | Eroge, Quiz game | Naxat Soft | Trans-Pegasus Limited | 24 March 1995 | JP |
Virtual Cameraman Part 3: Sugimoto Yumika | Eroge, Quiz game | Naxat Soft | Trans-Pegasus Limited | 28 April 1995 | JP |
Virtual Cameraman Part 4: Toya Shiori | Eroge, Quiz game | Naxat Soft | Trans-Pegasus Limited | 2 June 1995 | JP |
Virtual Cameraman Part 5: Anzo Ari | Eroge, Quiz game | Naxat Soft | Trans-Pegasus Limited | 30 June 1995 | JP |
Virtual Puppet Reika | Music | h.a.n.d., Kuki Inc. | h.a.n.d. | 7 October 1994 | JP |
Virtual Vivid Sampler | Adult, Compilation | Vivid Interactive | Vivid Interactive | 1994 | NA |
Virtuoso | Third-person shooter | MotiveTime Ltd. | Data East(NA) Elite Systems(PAL) Imagineer (JP) | 1995 | NA, PAL, JP |
VR Stalker | Combat flight simulation | Morpheus Interactive | American Laser Games | 1994 | NA, PAL |
Waialae Country Club | Sports | T&E Soft | Panasonic | 1994 | NA, PAL |
Way of the Warrior | Fighting | Naughty Dog | Universal Interactive Studios | 1 January 1994 | NA, PAL, JP |
Who Shot Johnny Rock? | Interactive movie, Light gun shooter | American Laser Games | American Laser Games | 1994 | NA |
Wicked 18 | Sports | T&E Soft | Panasonic | 1995 | NA, JP |
Wing Commander III: Heart of the Tiger | Space combat simulation | Origin Systems | Origin Systems | 1995 | NA, PAL |
Winning Post | Sports | Koei | Koei | 16 September 1994 | JP |
Wolfenstein 3D | First-person shooter | Logicware | Interplay Productions Electronic Arts Victor (JP) | 19 October 1995 | NA, PAL, JP |
Woody Woodpecker And Friends Volume One | Interactive movie | MCA Universal | MCA Universal | 1994 | NA |
Woody Woodpecker And Friends Volume Two | Interactive movie | MCA Universal | MCA Universal | 1994 | NA |
Woody Woodpecker And Friends Volume Three | Interactive movie | MCA Universal | MCA Universal | 1994 | NA |
World Cup Golf: Hyatt Dorado Beach | Sports | Arc Developments | U.S. Gold | 1994 | NA, PAL |
World Cup Special | Sports | Coconuts Japan Entertainment | Coconuts Japan Entertainment | 19 May 1995 | JP |
World Cup Super Stadium | Sports | TV Tokyo | GAGA Communications | 28 April 1995 | JP |
The Yakyūken Special | Eroge, Party | Societa | Societa Daikanyama | 11 November 1994 | JP |
Yamada Kamachi Bijutsukan: Kamachi's Museum | Edutainment, Simulation | System Sacom | TV Asahi | 9 June 1995 | JP |
Yamamura Misa Suspense: Kyōto Anba Sansō Satsujin Jiken | Adventure, Visual novel | Tose | Pack-In-Video | 20 March 1994 | JP |
Yū Yū Hakusho | Fighting | Hudson Soft, Tose | Tomy | 23 December 1994 | JP |
Zhadnost: The People's Party | Party | Studio 3DO | The 3DO Company | 2 March 1995 | NA, PAL |
Unlicensed games[edit]
Title[17][18][20][22][23][24] | Genre(s) | Developer(s)[22] | Publisher(s) | Date first released[23] | Regions released[23][24] |
---|---|---|---|---|---|
3DO Games: Decathlon | Sports | Studio 3DO | OlderGames | 28 July 2007 | NA |
Double Header: Complete Onside Soccer and Power Slide | Compilation | MotiveTime Ltd. | Good Deal Games | 2007 | NA |
Icebreaker 2 | Action, Strategy | Magnet Interactive Studios | OlderGames | 28 July 2007 | NA |
OnSide Soccer | Sports | MotiveTime Ltd. | OlderGames | 28 July 2007 | NA |
PowerSlide | Racing | Maelstrom Games, MotiveTime Ltd. | OlderGames | 28 July 2007 | NA |
Arcade games[edit]
Title[25] | Genre(s) | Developer(s)[25] | Publisher(s)[25] | Year | Notes |
---|---|---|---|---|---|
Beavis and Butt-Head | Action | Atari Games | Time Warner Interactive | 1996 | The game underwent location testing 1996, but was unreleased due to poor reception.[25] |
Crime Patrol | Interactive movie, Light gun shooter | American Laser Games | American Laser Games | 1993 | Some arcade cabinets used the 3DO as the main hardware.[26] |
Die Alien Scum!! | Rail shooter | Atari Games | Time Warner Interactive | 1994 | Development was halted and the game was left unreleased due to hardware issues.[27] |
Mad Dog II: The Lost Gold | Interactive movie, Light gun shooter | American Laser Games | American Laser Games | 1994 | Some arcade cabinets used the 3DO as the main hardware. |
Mazer | Run and gun | American Laser Games | American Laser Games | 1995 | Its arcade cabinet used the 3DO as the main hardware. |
Orbatak | Action | American Laser Games | American Laser Games | 1994 | Its arcade cabinet used the 3DO as the main hardware. |
Shootout at Old Tucson | Interactive movie, Light gun shooter | American Laser Games | American Laser Games | 1994 | Its arcade cabinet used the 3DO as the main hardware. |
Way of the Warrior | Fighting | Naughty Dog | American Laser Games | 1994 | Its arcade cabinet used the 3DO as the main hardware.[28] |
See also[edit]
Notes[edit]
References[edit]
- ^'Which Game System is the Best!?'. Next Generation. No. 12. Imagine Media. December 1995. pp. 36–85.
- ^'No Business Like Show Business'. GamePro. No. 57. IDG. April 1994. p. 8.
- ^'ProNews: New 3DO Hardware Deals'. GamePro. No. 59. IDG. June 1994. p. 184.
- ^'ProNews: 3DO News'. GamePro. No. 60. IDG. July 1994. p. 170.
- ^Matthews, Will (December 2013). 'Ahead of its Time: A 3DO Retrospective'. Retro Gamer. No. 122. Imagine Publishing. pp. 18–29.
- ^Alzarius (2011). 'Classic Gaming - 3DO – 1993–96'. GameSpy. IGN. Archived from the original on April 15, 2012. Retrieved August 31, 2019.
- ^'Head 2 Head: System Wars'. GamePro. No. 101. IDG. February 1997. p. 20.
- ^Nichols, Peter (3 December 1993). 'Home Video'. The New York Times. A.G. Sulzberger. Retrieved 31 August 2019.
- ^'Interface: Letters To The Editor - 3DO System Down to $500!'. Electronic Gaming Monthly. No. 57. Sendai Publishing. April 1994. p. 18.
- ^'ProNews: 3DO Prices Drop'. GamePro. No. 58. IDG. May 1994. p. 168.
- ^Snow, Blake (30 July 2007). 'The 10 Worst-Selling Consoles of All Time'. GamePro. IDG. Archived from the original on 8 May 2007. Retrieved 31 August 2019.
- ^'News – Matsushita: Finally Pulling The Plug'. Next Generation. No. 33. Imagine Media. September 1997. pp. 20–21. Archived from the original on 5 February 2019. Retrieved 31 August 2019.
- ^ abc'3DO Soft' (in Japanese). GAME Data Room. Retrieved 26 August 2019.
- ^ abcDerboo, Sam (13 July 2010). 'A History of Korean Gaming - Part 2: The rise and fall of the package'. Hardcore Gaming 101. Archived from the original on 4 August 2019. Retrieved 26 August 2019.
- ^ abPsycho Fox (30 September 2014). '3DO JAP/USA/EUR/KOREA Complete Games List Check'. assemblergames.com. Archived from the original on 31 May 2019. Retrieved 26 August 2019.
- ^ abTinsair (16 February 2016). '3DO Discussion (Page 2)'. retrocollect.com. Archived from the original on 23 August 2019. Retrieved 26 August 2019.
- ^ ab'3DO - Games by Category: All'. GameFAQs. CBS Interactive. 2019. Retrieved 26 August 2019.
- ^ abc'All 3DO Games'. GameSpot. CBS Interactive. 2019. Retrieved 26 August 2019.
- ^'Recently added 3DO Games'. listal.com. Retrieved 25 August 2019.
- ^ ab'3DO Interactive Multiplayer video games list'. uvlist.net. Universal Videogame List. 2019. Retrieved 26 August 2019.
- ^ ab'3DO Interactive Multiplayer'. VG Chartz. 2019. Retrieved 26 August 2019.
- ^ ab'ProNews: 3DO's Downhill Slide Begins'. GamePro. No. 94. IDG. July 1996. pp. 16–17.
- ^ abc'OLDERGAMES ANNOUNCES FULL CGE2K7 LINEUP!.'OlderGames. Knurdz Entertainment. 15 June 2007. Archived from the original on 1 July 2007. Retrieved 26 August 2019.
- ^ abThomasson, Michael (2009). '3DO Videogames'. gooddealgames.com. Good Deal Games. Retrieved 26 August 2019.
- ^ abcd'Atari 3DO Prototype Hardware (Atari)'. system16.com. Retrieved 31 August 2019.
- ^'Video Game Flyers: Crime Patrol, American Laser Games - The Arcade Flyer Archive'. flyers.arcade-museum.com. 28 June 2000. Retrieved 31 August 2019.
- ^'Die Alien Scum!!'. arcade-history.com. Retrieved 31 August 2019.
- ^'Way Of The Warrior - Videogame by American Laser Games'. Killer List of Videogames. International Arcade Museum. Retrieved 10 June 2018.
External links[edit]
- List of 3DO Interactive Multiplayer games at MobyGames
Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer | |
Developer | The 3DO Company |
---|---|
Manufacturer | Panasonic, Sanyo, GoldStar |
Type | Home video game console |
Generation | Fifth generation era |
Release date |
|
Lifespan | 1993–1996 |
Introductory price | |
Discontinued | January 1996[3][4] |
Units sold | 2 million[5] |
Media | CD-ROM |
CPU | 32-bit RISC CPU ARM60 based on ARM architecture @ 12.5 MHz[6] |
Memory | 2 MB RAM, 1 MB VRAM |
Storage | 32 KB SRAM |
Online services | Planned but canceled[3] |
Best-selling game | Gex, over 1 million[7][8][note 1] |
Successor | Panasonic M2 (canceled) |
The 3DO Interactive Multiplayer, often called the 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a series of specifications, originally designed by Dave Needle and R. J. Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released in 1994 by GoldStar (now LG Corp) and in 1995 by Sanyo.
Despite a highly promoted launch (including being named Time magazine's '1993 Product of the Year') and a host of cutting-edge technologies, the 3DO's high price and an oversaturated console market prevented the system from achieving success comparable to veteran competitors Sega and Nintendo. As a result, it was discontinued in late 1996.
- 1History
- 3Hardware
- 3.2Connectivity
- 6Legacy
History[edit]
The 3DO Interactive Multiplayer was originally conceived by The 3DO Company, founded in 1991 by Electronic Arts founder Trip Hawkins. The company's objective was to create a next-generation, CD-based video game/entertainment standard which would be manufactured by various partners and licensees; 3DO would collect a royalty on each console sold and on each game manufactured. To game publishers, the low US$3 royalty rate per game was a better deal than the higher royalties paid to Nintendo and Sega when making games for their consoles. The 3DO hardware itself was designed by Dave Needle and R.J. Mical (designers of the Commodore Amiga and the Atari Lynx), starting from an outline on a restaurant napkin in 1989.[10] Trip Hawkins was a long-time acquaintance of Needle and Mical and found that their design very closely fit his philosophy for architecture and approach, so he decided that 'Rather than me start a brand new team and starting from scratch it just made a lot of sense to .. join forces with them and shape what they were doing into what I wanted it to be.'[10]
The 3DO Company lacked the resources to manufacture consoles, and instead licensed the hardware to other companies for manufacturing. Trip Hawkins recounted that they approached every electronics manufacturer, but that their chief targets were Sony and Panasonic, the two largest consumer electronics companies in the world.[10] However, Sony had already begun development on their own console, the PlayStation, and ultimately decided to continue work on it rather than sign with 3DO.[10] According to former Sega CEO Tom Kalinske The 3DO Company was engaged in very serious talks for Sega to become involved with the 3DO. However, it was passed on by Sega due to concerns over cost.[11] Panasonic launched the 3DO with its FZ-1 model in 1993, though Goldstar and Sanyo would later manufacture the 3DO as well. Companies who obtained the hardware license but never actually sold 3DO units include Samsung,[12]Toshiba,[13] and AT&T, who went so far as to build prototype AT&T 3DO units and display them at the January 1994 Consumer Electronics Show.[14]
Licensing to independent manufacturers made the system extremely expensive. The manufacturers had to make a profit on the hardware itself, whereas most major game console manufacturers, such as Sega and Sony, sold their systems at a loss, with expectations of making up for the loss with software sales. The 3DO was priced at US$699,[15][16] far above competing game systems and aimed at high-end users and early adopters. Hawkins has argued that 3DO was launched at $599, and not 'higher myths that are often reported.'[17] In a later interview, Hawkins clarified that while the suggested retail price was $699, not all retailers sold the system at that price.[10] Goldstar, Sanyo, and Panasonic's later models were less expensive to manufacture than the FZ-1 and were sold for considerably lower prices. For example, the Goldstar model launched at $399.[3] In addition, after six months on the market, the price of the FZ-1 had dropped to $499,[18][19] leading some to contend that the 3DO's cost was not as big a factor in its market failure as is usually claimed.[10]
Hawkins claimed that the console was HDTV-capable, and that the company could use its technology for a set-top box.[20]Computer Gaming World reported in January 1994 that 3DO 'is poised for an avalanche of software support to appear in the next 12 months', unlike the Atari Jaguar and Pioneer LaserActive. The magazine predicted that 'If 3DO's licensees can get enough machines and software out in the market, this could very well become the interactive gamer's entry level machine' and possibly 'the ideal plug and play solution for those of us who are tired of playing circuit board roulette with our personal computers'.[21] Electronic Arts promoted the console in two-page advertisements, describing it as a 'technological leap' and promising 'twenty new titles .. over the next twelve months'.[22]
Launch[edit]
The launch of the platform in October 1993 received a great deal of attention in the press as part of the 'multimedia wave' in the computer world at the time. Return Fire, Road Rash, FIFA International Soccer, and Jurassic Park Interactive had been slated for launch releases but were pushed to mid-1994 due to the developers' struggles with the then-cutting-edge hardware.[10] Moreover, the 3DO Company made continued updates to the console hardware almost up to the system's release, which resulted in a number of third-party titles missing the launch date, in some cases by less than a month, because the developers weren't left enough time to fully test them on the finalized hardware.[23] The only 3DO software available at launch was the third-party game Crash 'n Burn.[10][24] Panasonic also failed to manufacture an ample supply of the console in time for launch day, and as a result most retail stores only received one or two units.[1]
The system was released in Japan in March 1994 with an initial lineup of six games. The Japanese launch was moderately successful, with 70,000 units shipping to 10,000 stores.[13] However, sales soon dropped and by 1995 the system was known in Japan as a host for pornographic releases.[25]
Decline[edit]
The 3DO's claim to the title of most advanced console on the market was lost with the 1995 (1994 in Japan) launches of the Sony PlayStation and Sega Saturn. The 3DO Company responded by emphasizing their console's large existing software library, lower price (both the Panasonic and Goldstar models were $299 by this time), and promised successor: the M2.[26] To assure consumers that the 3DO would still be supported, the M2 was initially announced as an add-on for the 3DO.[27] It was later revealed that the M2 would be an entirely separate console, albeit one with 3DO backward compatibility. Eventually the M2 project was cancelled.
Unlike Panasonic, Goldstar initially produced only 3DO hardware, not software. This made it difficult to manage competitive price drops, and when the price of the Goldstar 3DO dropped to $199 in December 1995, the company took a loss of more than $100 on each sale.[28] Goldstar tried switching to the usual industry model of selling hardware at a loss and profiting on software, but though a handful of Goldstar games were published for the 3DO, Goldstar's software development operation arrived too late to allow them to turn a profit on the 3DO. This lack of a profitable business model, combined with Panasonic acquiring exclusive rights to the M2 technology, were cited as the two chief reasons for Goldstar dropping support for the 3DO in early 1996.[28] During the second quarter of 1996 several of the 3DO's most loyal software supporters, including the software division of The 3DO Company themselves, announced they were no longer making games for the system, leaving Panasonic as the only company supporting active software development for the 3DO.[29]
The 3DO system was eventually discontinued at the end of 1996, with a complete shutdown of all internal hardware development and divestment of the M2 technology. The 3DO Company restructured themselves around this same time, selling off their hardware division to become a multi-platform company focused on software development and online gaming.[30]
The initial high price is considered to be one of the many issues that led to the 3DO's failure along with lack of significant funding that larger companies such as Sony took advantage of.[3] In an interview shortly after The 3DO Company dropped support for the system, Trip Hawkins attributed its failure to the model of licensing all hardware manufacturing and software to third parties. He reasoned that for a console to be a success, it needed a single strong company to take the lead in marketing, hardware, and software, and pointed out that it was essentially a lack of coordination between The 3DO Company, Panasonic, and the 3DO's software developers which had led to the console launching with only one game ready.[31]
Licensed systems[edit]
A number of different manufacturers produced the 3DO system. The Panasonic versions are the best known and most common.
- Panasonic FZ-1 R·E·A·L 3DO Interactive Multiplayer (Japan, Asia, North America and Europe) – The first 3DO system, which was initially priced at $699.99 in the U.S. and 79,800 yen (approximately US$712) in Japan.[32] The price was later reduced to $399.99 in the fall of 1994.[33]
- Panasonic FZ-10 R·E·A·L 3DO Interactive Multiplayer (Japan, North America and Europe) – Released in November 11, 1994 (a year after the FZ-1), it is a less expensive, slimmer and lighter model and replaced the FZ-1 in Panasonic's portfolio. The FZ-10 featured a top loading CD tray, an internal memory manager and repositioned the LEDs and controller port. The controller is also smaller and lighter than the one included with the FZ-1, but lacks a headphones output.
- Panasonic N-1005 3DO CD Changer 'ROBO' (Japan only) – An FZ-1 custom console, fitted with a five disc CD drive.
- Sanyo IMP-21J TRY 3DO Interactive Multiplayer (Japan only) – Released in March 1995, this model has the pickup head on the tray (resembling a laptop optical drive).[34] It was made in medium quantities before it was discontinued.
- GoldStar GDO-101 Alive 3DO Interactive Multiplayer (South Korea) – Released in 1994, this model is similar in physical appearance to the Panasonic model.
- GoldStar GDO-101M 3DO Interactive Multiplayer (North America and Europe) – A version of the GDO-101 for foreign markets.
- GoldStar GDO-203P 3DO Alive II (South Korea only) – The rarest of all of the systems, resembling a very rounded PlayStation.
- – A PCISA expansion card with a double-speed CD-ROM drive and a controller that enables compatible Windows-based PCs to play 3DO games. Produced by Creative Labs.
- Arcade – American Laser Games utilized 3DO-based hardware for a number of arcade titles.[35]
Hardware[edit]
The original edition of the console, the FZ-1, was referred to in full as the 3DO REAL Interactive Multiplayer. The console had advanced hardware features at the time: an ARM6032-bitRISCCPU, two custom video coprocessors, a custom 16-bitDSP and a custom math co-processor. It also featured 2 megabytes (MB) of DRAM, 1 MB of VRAM, and a double speed CD-ROM drive for main CD+Gs or Photo CDs (and Video CDs with an add-on MPEG video module).[3] The 3DO included the first light synthesizer in a game console, converting CD music to a mesmerizing color pattern.
The 3DO is one of few CD-based units that feature neither regional lockout nor copy protection, making it easy to use illegal copies or homebrew software.[36] Although there is no regional lockout present in any 3DO machine, a few Japanese games cannot be played on non-Japanese 3DO consoles due to a special kanji font which English language consoles could not read. Games that have compatibility issues include Sword and Sorcery (which was released in English under the title Lucienne's Quest), the adult video gameTwinkle Knights and a demo version of Alone in the Dark.
Panasonic 3do Iso Download
Technical specifications[edit]
- Processor
- 32-bit RISC CPU @ 12.5 MHz (ARM60) – using VY86C060-20FC / VY86C06020FC-2 (native stock speed of 20FC chips is @ 20 MHz.)
- Custom math co-processor (it does not use the stock ARM FPA unit.)
- 32 KB SRAM[1]
- Display
- Resolution 640×480 (interpolated), 320×240 (actual) 60 Hz for NTSC version, and 768×576 (interpolated), 384×288 (actual) 50 Hz for PAL version with either 16-bit palettized color (from 24-bit) or 24-bit truecolor.[37]
- Two video co-processors capable of producing 9–16 million pixels per second (36–64 megapix/s interpolated), distorted, scaled, rotated and texture mapped.
- System board
- 50 Mbit/s bus speed (synchronous 32-bit @20 MHz bus)
- 36 DMA channels
- 2 MB of main RAM[1]
- 1 MB of VRAM[1]
- 2 expansion ports
- Sound [38]
- 16-bit stereo sound[1]
- Stereo CDDA playback.
- 44.1 kHz sound sampling rate[1]
- Supports 4-Channel DolbySurround sound
- Custom 20-bit digital signal processor (DSP) – 20-bit accumulator with 16-bit parameter registers for extended precision, embedded in the CLIO chip.
- 13 DMA channels of digital input, to be sampled, and distorted by the DSP.
- Media
- Double-speed (depending on manufacturer) 300 kB/s data transfer CD-ROM drive with 32 KB RAM buffer
- Multitasking 32-bit operating system
Connectivity[edit]
Audio and video[edit]
- RF switch An RF connector can be used with older TVs that lack direct video inputs. The 3DO output is compatible with most existing video console switches, including those made for the NES/SNES, Sega Master System/Genesis, & NEC Turbo Grafix RF. This provides a relatively low quality but universally compatible video signal.
- Composite RCA The 3DO features standard composite video and audio ports (yellow/red/white RCA connectors) that are compatible with off the shelf cables also used on VHS players and certain other video devices and games consoles, as well as older computer video monitors.
- S-Video The 3DO also offers an S-Video connector for enhanced picture quality on more advanced televisions.
Power[edit]
All 3DO consoles have integrated power supplies. Some models (Panasonic 3DO FZ-1, Sanyo TRY 3DO, and Goldstar 3DO) have hardwired power cords, others (Panasonic 3DO FZ-10) use an IEC 60320 C7 'figure 8' power cord. All North American model specifications are AC 120 V 60 Hz 30 W.
Basic accessories[edit]
Most 3DO systems shipped with a standard controller, as well as A/V and power cables. The 3DO controllers were unique in that the system base unit contained only one controller port and the controllers could be physically daisy chained together via a port on the back of each controller. Up to eight controllers could be linked together in this fashion. All controllers for each 3DO console are compatible with one another.
In addition, standard 3DO controllers released with the Panasonic FZ-1 also contained a headphone jack and volume control for silent play. The GoldStar (LG) model also included a controller with this feature.
Third party controllers were produced by a number of companies including Logitech. World International Trading Corporation also released an adapter that allows Super NES controllers to be used with the 3DO.[39]
Light gun[edit]
The only light gun released for the 3DO was the Gamegun, a product of third-party developer American Laser Games. Despite this, no fewer than 10 games with light gun support were produced for the system. Most of these were arcade ports from American Laser Games (including the infamous Mad Dog McCree), but Virgin Interactive and Digital Pictures also released 3DO light gun games.
The 3DO Gamegun uses the same design as the Gamegun released for the Sega CD: an orange 'Old West' revolver. Select Gameguns house a controller port so that another Gamegun may be daisy-chained for two-player gameplay, which is supported in most of American Laser Games's 3DO titles.
Though no light gun was released for the 3DO in Japan, the Japanese localizations of Demolition Man and Corpse Killer retain light gun support, and could be played by Japanese gamers using imported Gameguns.
Panasonic 3do Games Iso
Mouse[edit]
Panasonic and Logitech both released the 3DO mouse. The Panasonic FZ-JM1 and Logitech 3DO mouse are identical aside from their markings. Fewer than 20 games supported its use, some of which were optimized for the standard controller or light gun rather than the mouse. Of the 3DO games which were optimized for use with the mouse, the best known are Myst and Lemmings. The Panasonic mouse was also bundled with Konami's Policenauts Limited Edition in Japan which came with a Policenauts mouse pad.[40]
Other[edit]
Panasonic 3do Iso Downloads
Home Arcade Systems released a steering wheel for the 3DO which is supported by several racing titles, including The Need for Speed.
The Panasonic FZ-EM256 is a 256 KB Expandable Memory Unit that plugs into the 3DO Expansion bay on the back of the console. It was released in 1994 and sold in Japan only, but it is still compatible with all models. It came with a Storage Manager start-up disc that is required to use the unit.[41]
The Panasonic 3DO Karaoke Mixer allows 3DO owners to play a standard music CD, turn the vocals down, plug in one or two microphones and sing over the music. This unit was not released in all markets.[41]
Panasonic 3do For Sale
Games[edit]
Some of the best-received titles were ports of arcade or PC games that other systems of the time were not capable of playing, such as Alone in the Dark, Myst and Star Control II. Other popular titles included Total Eclipse, Jurassic Park Interactive, Gex, Crash 'n Burn, Slayer, Killing Time, The Need for Speed, Road Rash, and Immercenary. The 3DO version of arcade title Samurai Shodown was the only port with faithful graphics for some time, and the 3DO Super Street Fighter II Turbo was the first port with its CD-quality audio.
Since its release coincided with the arrival of the modern first-person shooter, the 3DO also had some of the earliest members of the genre as exclusives, such as Escape from Monster Manor, the previously mentioned Killing Time, and PO'ed, as well as ports of Wolfenstein 3D and Doom.
However, the 3DO library also exhibited less successful traits of home consoles at the time. The 3DO was one of the first CD-ROM consoles, and some early titles on the 3DO frequently attempted to use interactive movie-style gameplay. Such titles rendered all or nearly all of their graphics in full motion video, which necessitated that any interactive influence from the player be limited to a greater extent than other games of the time. Nokia c3 software. The game Plumbers Don't Wear Ties, which followed this format, was almost universally panned and is remembered as one of the worst games ever made. Some games followed a single unfolding of events simply by correctly timed prompts executed by the player. Night Trap, Mad Dog McCree, and The Daedalus Encounter are among the more famous examples of full motion video driven games.
Reception[edit]
Reviewing the 3DO just prior to its launch, GamePro gave it a 'thumbs sideways'. They commented that 'The 3DO is the first CD-ROM system to make a real jump forward in graphics, sound, and game design.' However, they questioned whether it would soon be rendered obsolete by the upcoming Jaguar CD and 'Project Reality' (i.e. the Nintendo 64)[note 2] and felt there were not yet enough games to justify a purchase, recommending that gamers wait several months to see if the system would get a worthwhile library of games.[42] The 3DO was awarded Worst Console Launch of 1993 by Electronic Gaming Monthly.[43] In a special Game Machine Cross Review in May 1995, Famicom Tsūshin would score the 3DO Real console a 26 out of 40.[44]Next Generation reviewed the 3DO in late 1995. They noted that due chiefly to its early launch, it had a larger installed base and more high quality games than the newly launched Sega Saturn and Sony PlayStation, making it a viable alternative to those systems. However, they debated whether it could remain a serious contender in the long run, in light of the successor M2's imminent release and the Saturn and PlayStation's superior hardware. They deemed the 3DO hardware overhyped but still very good for its time, especially praising the DMA engine. They gave it 2 out of 5 stars, concluding that it 'has settled out as a solid system with some good titles in its library and more on the way. The question that must be answered though is this: Is having a 'good system' enough?'[1]
Citing a lack of decent exclusives and an 'astronomical asking price', in 2009 video game website IGN chose the 3DO as its 22nd greatest video game console of all time, slightly higher than the Atari Jaguar but lower than its four other major competitors: the SNES (4th best), the Sega Genesis (5th), the PlayStation (7th), and the Sega Saturn (18th).[45] On Yahoo! Games the 3DO was placed among the top five worst console launches due to its one-game launch lineup and high launch price.[24] Gaming retrospectives have also accused the 3DO of having an abundance of poor quality interactive movies.[46]
Trip Hawkins' business model for selling the 3DO was widely derided by industry figures.[47]
Legacy[edit]
The 3DO Company designed a next-generation console that was never released due to various business and technological issues. The M2 project, which began as an accelerator add-on for the 3DO,[48] was to use dual PowerPC 602 processors in addition to newer 3D and video rendering technologies. Late during development, the company abandoned the console hardware business and sold the M2 technology to Matsushita.
Konami later made an M2-based arcade board.[49] Games ran straight from the CD-ROM drive causing long load times and a high failure rate due to the CD-ROM being continuously in use.
Emulation[edit]
- PhoenixEmuProject – 100% compatible 3DO emulator developed by one of the FreeDO authors (Russian language).[50]
- 4DO is working on a 3DO emulator based on the FreeDO source code.[51] Most games are playable though with minor issues.[52]
See also[edit]
Notes[edit]
- ^Sales figures for Gex remain unclear. While the October and November 1995 issues of GamePro and Electronic Gaming Monthly both state that Gex exceeded 1 million in sales in July 1995 (well before the game was released for any platform other than the 3DO), an article in Next Generation also cover-dated November 1995 says that the 3DO Interactive Multiplayer had sold only 750,000 units worldwide.[9]
- ^Though the Jaguar CD and Nintendo 64 would not be released until 1995 and 1996 respectively, at the time the media thought they would both be released in mid-1994.
References[edit]
- ^ abcdefgh'Which Game System is the Best!?'. Next Generation. Imagine Media (12): 36–85. December 1995.
- ^'The 3DO Story'. Edge (supplement). No. 12. Future Publishing. September 1994. p. 5.
- ^ abcde'3DO – 1993–96 – Classic Gaming'. Classicgaming.gamespy.com. Archived from the original on April 15, 2012. Retrieved July 31, 2012.
- ^'System Wars'. GamePro. No. 101. IDG. February 1997. p. 20.
- ^Blake Snow (July 30, 2007). 'The 10 Worst-Selling Consoles of All Time'. GamePro. Archived from the original on May 8, 2007. Retrieved November 14, 2008.[circular reference]
- ^''Panasonic 3DO FZ-1 manual''. Archive.org. Retrieved April 25, 2018.
- ^'At the Deadline'. GamePro. No. 85. IDG. October 1995. p. 174.
- ^'Tidbits..'. Electronic Gaming Monthly. No. 76. Sendai Publishing. November 1995. p. 19.
- ^'75 Power Players: The Evangelist'. Next Generation. No. 11. Imagine Media. November 1995. p. 56.
Global sales stand at around 750,000, with 300,000 sold in the US.
- ^ abcdefghMatthews, Will (December 2013). 'Ahead of its Time: A 3DO Retrospective'. Retro Gamer (122). Imagine Publishing. pp. 18–29.
- ^Vinciguerra, Robert. 'Tom Kalinske Talks About His Time Overseeing Sega As Its CEO In the 90s; Reveals That Sega Passed On Virtual Boy Technology, Considered Releasing 3DO'. The Rev. Rob Times. Retrieved September 21, 2015.
- ^'New 3DO Hardware Deals'. GamePro (59). IDG. June 1994. p. 184.
- ^ ab'3DO News'. GamePro (60). IDG. July 1994. p. 170.
- ^'No Business Like Show Business'. GamePro. No. 57. IDG. April 1994. p. 8.
- ^Nichols, Peter (December 3, 1993). 'Home Video'. The New York Times. Retrieved April 9, 2017.
- ^Markoff, John (September 9, 1993). 'Market Place; Investors can only guess which video game device will conquer'. The New York Times. Retrieved April 23, 2010.
- ^Ramsay, M. (2012). Trip Hawkins. Gamers at Work: Stories Behind the Games People Play (pp. 1–15). New York: Apress.
- ^'3DO Prices Drop'. GamePro. No. 58. IDG. May 1994. p. 168.
- ^'3DO System Down to $500!'. Electronic Gaming Monthly. No. 57. Sendai Publishing. April 1994. p. 18.
- ^'Atari Jaguar Unveiled—Stalks 3DO'. Computer Gaming World. November 1993. pp. 10–11. Retrieved March 28, 2016.
- ^Miller, Chuck; Dille, H. E.; Wilson, Johnny L. (January 1994). 'Battle Of The New Machines'. Computer Gaming World. pp. 64–76.
- ^'The Face of the Future'. Computer Gaming World (advertisement). December 1993. pp. 32–33. Retrieved March 29, 2016.
- ^'Problems in 3DO Land!'. Electronic Gaming Monthly. No. 53. Sendai Publishing. December 1993. p. 16.
- ^ ab'The Best -- and Worst -- Console Launches'. Yahoo! Games. November 8, 2013. Retrieved January 30, 2014.
- ^Ogasawara, Nob (May 1995). 'International News'. Electronic Gaming Monthly. No. 70. Sendai Publishing. p. 82.
- ^'The 'Other' System'. GamePro. No. 87. IDG. December 1995. pp. 204–6.
- ^'3DO Powers Up'. GamePro. No. 64. IDG. November 1994. p. 272.
- ^ ab'Goldstar Drops 3DO'. Electronic Gaming Monthly. No. 80. Ziff Davis. March 1996. p. 18.
- ^'3DO's Downhill Slide Begins'. GamePro. No. 94. IDG. July 1996. pp. 16–17.
- ^'Tidbits'. Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. p. 21.
- ^'The World According to Trip'. Next Generation. No. 22. Imagine Media. October 1996. pp. 6–12, 159, 161, 163, 165.
- ^'Matsushita Brings 3DO to the Far East'. GamePro (57). IDG. April 1994. p. 176.
- ^Markoff, John (December 11, 1994). 'For 3DO, a Make-or-Break Season'. New York Times. Retrieved December 31, 2007.
- ^'The Sanyo Try'. Next Generation. No. 7. Imagine Media. July 1995. p. 38.
- ^'American Laser Games Tech Center'. Dragon's Lair Project. Retrieved August 14, 2019.
- ^'3DO Today'. 3DO Today. Retrieved July 31, 2012.
- ^'3DO FAQ – Classic Gaming'. Classicgaming.com. Archived from the original on August 26, 2012. Retrieved July 31, 2012.
- ^'Audio Hardware'. Arts Union. Retrieved August 11, 2018.
- ^'New Adapter Allows Any Super NES Controller to Be Used on 3DO'. Electronic Gaming Monthly (65). Sendai Publishing. December 1994. p. 68.
- ^*Always replaying within 24h. 'Video game store - [3DO] Policenauts Limited Mouse Box & Pilot Disk'. Akiba-Games.com. Archived from the original on July 19, 2013. Retrieved November 18, 2013.
- ^ ab'Panasonic 3DO'. Video Game Console Library. Retrieved November 18, 2013.
- ^'System Shopper'. GamePro (53). IDG. December 1993. pp. 46–49.
- ^'Electronic Gaming Monthly's Buyer's Guide'. 1994.Cite journal requires
journal=
(help) - ^GAME MACHINE CROSS REVIEW: 3DOリアル. Weekly Famicom Tsūshin. No.335. Pg.167. 12–19 May 1995.
- ^'3DO is number 22'. IGN. Retrieved July 31, 2012.
- ^Matthews, Will (December 2013). 'Ahead of its Time: A 3DO Retrospective'. Retro Gamer (122). Imagine Publishing. pp. 24–25.
- ^Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 486. ISBN0-7615-3643-4.
- ^'3DO Press Release'. Cs.cmu.edu. August 24, 1994. Retrieved July 31, 2012.
- ^'System 16 – M2 Hardware (Konami)'. System16.com. Retrieved July 31, 2012.
- ^http://www.arts-union.ru/node/23
- ^'4DO website'. www.fourdo.com. Retrieved June 7, 2015.
- ^'Compatibility List - 4DO Wiki'. wiki.fourdo.com. Retrieved June 7, 2015.
External links[edit]
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This article is based on material taken from the Free On-line Dictionary of Computing prior to 1 November 2008 and incorporated under the 'relicensing' terms of the GFDL, version 1.3 or later.